z Session2
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STEM (Science, Technology, Engineering & Mathematics)

STEM education is the collective study of science, technology, engineering and math. It is the way of application based learning, research and practical knowledge. One gets to learn facts about tackling real world problems. This subject leads us into the path of innovation and discovery.

Social Computing, Computational Social Science and Applications

01

Computational models of social phenomena

02

Social behaviour

03

Social network analysis

04

Semantic web

05

Collective intelligence

06

Security, privacy, trust in social contexts

07

Social recommendation

08

Social influence and social contagions

09

Quantifying offline phenomena through online data

10

Forecasting of social phenomena

11

Science and technology studies approaches to computational social science

12

Social media and health behaviours

13

Social psychology and personality

14

New theories, methods, and objectives in computational social science

15

Digital media

16

Digital humanities

17

Digital games and learning

18

Digital footprints and privacy

19

Crowd dynamics

20

Digital arts

21

Digital healthcare

Digital Humanities

01

Digital media

02

Digital humanities

03

Digital games and learning

04

Digital footprints and privacy

05

Crowd dynamics

06

Digital arts

07

Digital healthcare

08

Activity streams and experience design

09

Virtual communities (e.g., open-source, multiplayer gaming, etc.)

Natural Language Processing

01

Web mining and its social interpretations

02

Sentiment Analysis, Stylistic Analysis, and Argument Mining

03

Opinion mining and social media analytics

04

Credibility of online content

05

Computational Linguistics

06

Mining big social data

07

Cognitive Modelling and Psycholinguistics

Information Management and Information Systems (IS)

01

Decision analytics

02

E-Business

03

Decision analytics

04

Computational finance

05

Societal impacts of IS

06

Human behaviour and IS

07

IS in healthcare

08

IS security and privacy

09

IS strategy, structure and organizational impacts

10

Service science and IS

Behaviour and User Modelling, Privacy, and Ethics

01

Behaviour change

02

Positive technology

03

Personalization for individuals, groups and populations

04

Large scale personalization, adaptation and recommendation

05

Web dynamics and personalization

06

Privacy, perceived security and trust

07

Technology and Wellbeing

08

Ethics of computational research on human behaviour

Electronics and Communication Engineering

01

Basic Electronics

02

Analog & Digital Communications

03

Coding & Information Theory

04

Embedded Systems

05

Wireless Broadband Communications

06

Digital Logic And Circuit

07

Analog Electronics

08

Signal & System.

09

Electromagnetic Theory

10

Digital Signal Processing

12

Integrated Electronics

13

Communication Network

14

VLSI Design

15

Telecommunication Engineering

16

Instrumentation Engineering

17

Control Engineering

18

Analog Transmission

19

Microprocessors

20

Solid-State Devices

21

Analog Integrated Circuits

22

Microwave Engineering

23

Satellite Communication

24

Antennae

25

Wave Progression

26

Fibre Optic Communication.

27

Nanoelectronics.

28

OLED(Organic Light Emitting Diode)

29

Zigbee Technology

30

Human Area Network.

To be a Presenter please submit your Research Abstract

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